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Naval action map traval too long
Naval action map traval too long




naval action map traval too long
  1. Naval action map traval too long Patch#
  2. Naval action map traval too long free#

  • Rookie Brig and Rookie Snow added to low level missions.
  • PvP marks conversion added to convert left over pvp marks into combat marks.
  • PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks).
  • PvP marks and PvE marks removed and replaced by Combat marks.
  • naval action map traval too long

  • Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites.
  • Special event added that will happen from time to time somewhere in the Caribbean.
  • Because hostility system and port control system have changed drastically - map was reset.
  • Only players in clans on the friend lists (allies) can enter port battles set up by the clan.
  • Clans and guilds can add other clans to friend lists (allies).
  • Port battles are now set up by clans for the nation.
  • Port battle entry rights is limited to captains who are members of clans to allow conquest players better control on who enters the port battles.
  • PVP kills also count towards hostility.
  • Approximate number of missions to raise hostility to 100% - 4.5 missions (each mission has 10 NPC enemies).
  • Hostility missions are back, but only spawn in the vicinity of the town.
  • naval action map traval too long

  • Hostility missions we brought back to give clear and easy way to get hostility to 100% without mindless searching for NPCs.
  • If maintenance cost is not paid the town will turn back to neutral as government officials will abandon the town if not paid.
  • Benefits and numbers are for testing purposes and might change.
  • Open access to port to everyone (declaring it neutral).
  • Clans can increase port maintenance to add the following improvements.
  • Clans controlling ports have to pay maintenance (which was previously paid by the governments).
  • Clans controlling the port can lower taxes.
  • All uncapturable cities now provide amazing support for nationals of those cities if you were attacked in the vicinity of those ports by an enemy of your nation.
  • This is required to support maintenance of reinforcement fleets.
  • National cities started to charge tax for all purchases or sales using money (inlcuding private trade and contracts.
  • Most free towns have became neutral towns. Number of free towns dropped to 9 to reduce ganking and sealclubbing near capitals.Reduced weights for ship building resources to minimize travel times (approximately).Improved rewards for pve and pvp - to give better ability to recover losses.Le Hermione - ship note for combat marks.

    Patch is was deployed today on 11 September






    Naval action map traval too long