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Wizards lizard gold chest puzzle
Wizards lizard gold chest puzzle





wizards lizard gold chest puzzle wizards lizard gold chest puzzle
  1. Wizards lizard gold chest puzzle how to#
  2. Wizards lizard gold chest puzzle free#

You swim two meters and find a tunnel leading upwards, blocked by the UNHOLY FILTH, a big slime.

wizards lizard gold chest puzzle

See, you enter the Serpent Holds and jump down into the water. Welcome to the first thing in the Snake Temple that required multiple reloads. In this game it just means we feel a bit conflicted when we eventually murder them anyway.

Wizards lizard gold chest puzzle free#

Generally the chatter implies that the serpent priests are a bit scared of Xydusa and Elyssia(their high priestess) and feel constantly on a knife's edge of being sacrificed and do their best to "look busy." In a better game, we'd have a low-fatality/violence route and be able to free a lot of these idiots from their shackles. For the moment, everything in the temple that isn't a snake or monkey is neutral to us, thus we get chatter instead of threats. Heading down the stairs we encounter a random batch of snake priests. Oddly enough, snakes never spawn in the Serpent Holds. Our sub-objectives for these main objectives, even though we don't know them yet are: Get four monkey statues, get one snake statue, get the runed wand, get some spider juice, get some incense and collect a bunch of temple scrip to access their treasury(?) and vending machine.Įven though we just climbed out of his broom closet, Kreug mistakes us for the new interns and sends us down the stairs again to clean up the Serpent Holds. Quest objectives: Kill Xydusa(temple quest), get the Scroll of Trickery(Bard quest), get the Masque of Death(main quest). Which I suppose is a good time to talk about what our objectives for this temple is. Mostly I don't show what's in chests because it's not very interesting, but this one has a Quest Item(tm)! They set up these boxes to hide an enemy ambush as you rush for the crate, only for the ambush to be one(1) snake and to come out before you have a chance to get mired in it and eat a meteor to the face. Both of them are fragile vermin-level enemies usually wiped out by a single Flamestrike or Meteor(as in, the entire group wiped out), but the Royal Cobras give disproportionate amounts of XP for their difficulty so I'm always excited to see them.Īhead, the path splits again, with one of the options being a dead-end storage room. They come in two varieties: Temple Vipers and Royal Cobras. Just up the stairs is a door and beyond the door are some snakes. The gate ahead of us can't be opened, to the right is stairs up, and to the left there's a gate to the SERPENT HOLDS which we lack the key for at the moment. It's also compounded by a combination of doors that open when you get close(but never at the same distance, so some I thought were locked just required me to mash Kuros' forehead against them), some that open with levers near them(but often slightly out of sight), others that have locks which are hidden in the perpetually terrible lighting(some corridors are literally pitch black) and so forth.

Wizards lizard gold chest puzzle how to#

Most of my time in the Snake Temple was spent being lost and looking for locations I knew existed but had no idea how to reach. Here, however, we're CONSTANTLY popping up and down levels, so it's just a bunch of separate segments that seem stranded in space. This would be fine if it was like, say, Legend of Grimrock or one of the old Gold Box games or the first Lands of Lore game where each level mostly doesn't interact with the others. #3: A seen-from-above map sectioned into levels, but you can only ever see the level you're currently on. #2: A seen-from-above map that's completely impenetrable the moment two corridors or other spaces overlap each other. This is because when you've got a 3D space and an automapper, you mostly have three options. I can't show you guys a coherent map because I can't even show myself a coherent map. Also before we get started, yes, the screenshots of this place will show an incredibly confusing layout, and that's because this place is incredibly confusing. Just a brief swim and we're back on dry land facing the back entrance "airlock" of the Snake Temple.Īs appropriate for the service entrance, no one's immediately standing by to hassle us, probably expecting that we're just here to deliver pizzas or something. Skipping a bunch of repetitive travel screenshots, I swim the party up to the back entrance and under the rusty gate.







Wizards lizard gold chest puzzle